Suggestions Thread

General discussions about the mod and news concerning OF2
Forum rules
Before posting here, remember that it's alright to post question threads, as long as you're asking something really long and descriptive, with a real topic to actually discuss. Stuff like "What is the mod about?" or other fast questions only polute the section and should be posted on the Fast Questions Thread.

Also, if you're gonna give us suggestions for NPCs, weapons or maps, please refer to the Suggestions Thread.

Thanks.

Postby MenteR » Sun Jul 25, 2010 11:40 pm

Give your suggestions for NPCs, weapons and maps for Opposing Force 2 here. If you're posting here please try to compliment on other people's opinions, suggestions or ideas that you like; nobody wants to post in a thread where they get no respect from other users at all.

Who knows if your idea ends up in game? Start postin'!
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Postby Krimsin » Sun Jul 25, 2010 11:55 pm

Since this is early on, the process of making humans into obedient Combine Soldiers is probably not quite perfected, so I was thinking there could be this Rogue Combine Assassin named Lydia (She doesn't remember much except her name) who helps Shep out from time to time by sniping bad guys or getting into places Shep can't access because she's more agile than him. Could make for some cool parkour stuff too.
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Postby MacD11 » Mon Jul 26, 2010 12:58 am

In some map,put give 'em the boot,right in the fruit!poster in some point.

Add a houndeye pet to a solier named Isaac that you can tell the difference of cause he has armor on his chest and back,the name isn't final,I'm doing this on a phone.

Add a hidden forest cave in the wastelands chapter that pays tribute to the removed,Outlands.

Crowbar,please.I know its a simple suggestion but make the crowbar a weapon?

A mountainous desert chapter or level would be intresting.

heavily aumoured bounty hunters that were hired by the combine to kill the marines.their armor looks reminicsent to the combine elites,only metal plated and has a jiggleboned com signal catcher to be able to catch the base

A small snark pet that seems to be freindly to the soldiers,it is the only known living snark.well,to the combine atleast,his name will be newton.he unlike Isaac,is a character that dosent fight.

A scientist named Dr.Rossco~the einstien hairdoo guy we saw in black mesa.he was the one that found and tamed Isaac and Newton.newton was not found though in black mesa.anyway,his full name is Dr,Charlie Rossco.he has the smarts to hold the team together,but is technically un~optomistic about things.

Roland "Sparks" Hightower:born into a family originating from kentucky,he is often left behind to help build the professor's things.he is at the age of 24.he eventually teams with you when unwelding doors.

Sarah McKinley:she is a physysist that has become the assistant of Dr.Rossco

There,finished my ideas for today.tomorrow I might have like 2 or 3 more.
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Postby CooL » Mon Jul 26, 2010 2:07 am

Krimsin wrote:Could make for some cool parkour stuff too.

I vouch for this, anything parkour is cool as hell.
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Postby Eric Fong » Mon Jul 26, 2010 3:39 am

MacD11 wrote:A small snark pet that seems to be freindly to the soldiers,it is the only known living snark.well,to the combine atleast,his name will be newton.he unlike Isaac,is a character that dosent fight.


Snark never be friendly to everyone else, not even Freeman.

Suggestion:
I saw new jungle map in moddb, some combine with camo would be cool.

Weapon: Crossbow? You may put it in secret location and preform silent sniping in some level.
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Postby MacD11 » Mon Jul 26, 2010 4:00 am

Eric Fong wrote:
Snark never be friendly to everyone else, not even Freeman.


umm,how are you sure?

its still a possibility AND besides,would make a great mod mascot lol.
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Postby MenteR » Mon Jul 26, 2010 4:20 am

MacD11 wrote:
umm,how are you sure?

Heh, snarks are pretty much bombs. When they find a big prey, they team up on it, bite it as much as they can then explode. They aren't friendly to anyone :P

The houndeye pet is a lot more likely to happen.
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Postby MacD11 » Mon Jul 26, 2010 5:01 am

MenteR wrote:Heh, snarks are pretty much bombs. When they find a big prey, they team up on it, bite it as much as they can then explode. They aren't friendly to anyone :P

The houndeye pet is a lot more likely to happen.


Woo!atleast one might happen.

but what other ideas are more likely from my list (sorry i like to know things :/)
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Postby Krimsin » Mon Jul 26, 2010 6:32 am

MacD11 wrote:
Woo!atleast one might happen.

but what other ideas are more likely from my list (sorry i like to know things :/)


Didn't one of the earlier OpFor 2 scripts have Shephard getting some big-ass alien as a companion? I'm not so sure the mod needs any more alien pets.
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Postby Eric Fong » Mon Jul 26, 2010 12:51 pm

Krimsin wrote:
Didn't one of the earlier OpFor 2 scripts have Shephard getting some big-ass alien as a companion? I'm not so sure the mod needs any more alien pets.

No, but there is used to be a big ass alien as Race X, but it get cut out.
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